WoW DataHub ☞ Game Management Dashboard & Analytics Platform

A comprehensive database solution for MMORPG character data management, featuring:

  • Normalized relational database with optimized schema design
  • Robust ETL pipeline for automated data ingestion and transformation
  • Secure JAVA-based data access layer with SQL injection prevention
  • Complex analytics engine for multi-dimensional game statistics
  • Interactive web dashboard for stakeholder insights
WoW DataHub ☞ Game Management Dashboard & Analytics Platform

Project Overview

WoW DataHub Complete System Workflow User Browser 🏠 Home Dashboard 🔍 Find Characters 📋 Character Details ⚔️ Weapon Update 🔄 ETL Control User Actions • View analytics • Search characters • Update equipment Web Application Apache Tomcat + JSP Servlets (Controllers) HomeController FindCharacter CharacterDetailReport WeaponUpdate ETLController Business Rules Service ✓ Character name uniqueness ✓ Weapon requirements ✓ Currency cap validation ✓ Job compatibility checks ✓ Equipment slot validation Data Access Layer PlayersDao CharactersDao WeaponsDao InventoryDao ViewsDao CurrenciesDao + 12 more DAOs JSP Views • Home.jsp (Dashboard) • FindCharacter.jsp • CharacterDetailReport.jsp • WeaponUpdate.jsp • ETL.jsp ETL Process Default Data ETL • 18 Clans (race mappings) • 20 Statistics • 20 Currencies • 100+ Weapons • 150+ Gears • 100+ Consumables • Item bonuses Dynamic Data ETL • 50 Players • 100 Characters • Character wealth • Job assignments • Inventory items • Equipped items • Character stats Blizzard WoW API OAuth2 Authentication Realms & Characters Items & Equipment MySQL Database Core Tables (18) Players Characters Items Weapons Gears Consumables Inventory Currencies + 10 more tables Business Rule Triggers ✓ enforce_currency_caps ✓ enforce_stack_size ✓ validate_equipment_slots ✓ enforce_weapon_required ✓ validate_job_progression ✓ check_name_uniqueness ✓ validate_race_clan ✓ check_inventory_limits Analytics Views (9) • OverallStatsView • DailyActivePlayersView • JobDistributionView • ClanDistributionView • CurrencyStatsView • ItemTypeDistributionView • TopPlayersByLevelView • TopPlayersByWealthView • CharacterInventoryDetailsView Constraints • Foreign keys (referential integrity) • Check constraints (data validation) • Unique constraints (no duplicates) HTTP Requests HTML Response JDBC Queries Result Sets Trigger ETL API Data Bulk Insert System Flow 1. User Interaction: Browse → Request → Response 2. Data Operations: Servlet → DAO → Database 3. ETL Process: API → Transform → Load Technology Stack Frontend: • JSP + Bootstrap 5 • Chart.js for analytics Backend: • Java 17 + Servlets • Apache Tomcat 11 Database: • MySQL 8.0 • JDBC connectivity

Watch how it works:

Development Process

Phase 1: Database Design & Schema Creation

Objective: Design normalized relational database schema with ER-Diagram for MMORPG character data

  • Created comprehensive entity-relationship diagrams using crow’s feet notation
  • Normalized database to 3NF to eliminate redundancy and ensure data integrity
  • Defined relationship modalities and cardinalities for optimal performance
  • Technologies: MySQL, ER Modeling, Database Normalization

ER Diagram

Phase 2: Physical Implementation & Data Layer

Objective: Build secure data access layer with proper validation and abstraction

  • Implemented physical data models with appropriate primary and foreign key, and update, delete constraints
  • Developed JAVA-based data access layer using JDBC with prepared statements
  • Created comprehensive input validation to prevent SQL injection attacks
  • Built abstraction layers for database operations with transaction support
  • Technologies: JAVA, JDBC, Data Validation, SQL Security

Phase 3: ETL Pipeline & Data Integration

Objective: Build robust ETL processes for data ingestion and transformation

  • Designed automated ETL pipelines to extract data from multiple game servers
  • Implemented data transformation rules for standardization and quality assurance
  • Created incremental loading strategies for real-time data synchronization
  • Built data validation and error handling mechanisms with detailed logging
  • Developed error handling and logging mechanisms for failed data loads
  • Technologies: JAVA, JDBC Batch Processing, SQL Stored Procedures, Data Validation

Phase 4: Query Development & Analytics

Objective: Implement complex analytics and reporting capabilities

  • Developed sophisticated SQL queries using multiple joins and aggregations
  • Created stored procedures for complex business logic and performance optimization
  • Built analytics engine for multi-dimensional game statistics analysis
  • Implemented efficient indexing strategies for query optimization
  • Technologies: SQL, Joins & Aggregations, Views, Data Analytics, Reporting

Phase 5: Web Interface & Stakeholder Dashboard

Objective: Create interactive web application for data visualization and management

  • Built JSP-based web application with MVC architecture
  • Implemented dynamic filtering and search capabilities
  • Created interactive charts and visualizations for game statistics
  • Developed role-based access control for different stakeholder views
  • Technologies: JSP, Web Development, Interactive UI, Git Version Control


Key Features

🎯 Character Data Management

  • Comprehensive player profile tracking including levels, achievements, and inventory
  • Real-time synchronization of game statistics
  • Historical data tracking for player progression analysis

🔄 ETL Pipeline

  • Automated data extraction from multiple game server logs
  • Real-time and batch processing capabilities
  • Data transformation for consistency across sources
  • Quality checks and validation at each stage
  • Error handling and recovery mechanisms

🛡️ Security Implementation

  • Prepared statements to prevent SQL injection
  • Input sanitization and validation at multiple layers
  • Secure session management and authentication
  • Encrypted sensitive data storage

📈 Analytics Engine

  • Multi-dimensional analysis of player behavior
  • Performance metrics and KPI tracking
  • Custom report generation with export capabilities
  • Trend analysis and predictive modeling support

👥 Stakeholder Portal

  • Interactive data visualization with drill-down capabilities
  • Real-time filtering and search functionality
  • Responsive design for mobile and desktop access

Technical Architecture

The system follows a three-tier architecture:

  • Presentation Layer: JSP pages with JSTL for dynamic content rendering
  • Business Logic Layer: JAVA servlets handling request processing and business rules
  • Data Access Layer: JDBC-based DAOs with connection pooling for efficient database access

Future Enhancements

  • Migration to Spring Boot for improved scalability
  • Implementation of RESTful APIs for mobile app integration
  • Real-time data updates using WebSocket connections
  • Machine learning integration for player behavior prediction

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